Narrative
From Stochastic Deadlines
Important objects or things...
Brain-Computer Interface (BCI)
- This implanted device provides an uplink to the internet for it’s users. The system has a major security flaw, of course; it requires firmware updates, and must -- for security reasons -- take them using a physical interface.
- The BCI has a flaw; the AI can hijack the BCI when in close enough proximity to it. This is no more than 10 feet, probably, like 3.
- Hacking at the beginning takes a significant enough amount of time that you can get caught. 10-30 seconds at the beginning.
- I’d suggest it requires 3 feet of distance at the beginning, and you literally must plug in a module. That means anyone who would walk in the room would immediately grow suspicious of why you have a wire connected to your victim. This provides a gameplay risk where you must stealthily isolate a target before you can take them. (As a model of this type of gameplay, I’d point to Hitman.)
- Upgrades can be researched, allowing for wireless attacks, or speeding up the hacking process.
A.S.S.
- Artificial Simulated Sentience
- Created when Dad tries to control the family’s pet cat
- Game over if you ever try to assimilate another cat
- Controls minions after hacking them
- Control limited to processing power available
- Control mini game represents ASS learning desires of host
Enzyme G1
- Harvested from humans
- enables more complex bio-mechanical systems, such as BCI feature enhancements, or better ASS control over minions
Ansible
- FTL communication is possible to remote ships and places
- Low grade, FTL travel available as well; very risky, lost several ships already
Replicators
- Advanced 3D printers, perhaps almost universal constructors
- Pay credits to produce equipment